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C&C: Reloaded 2.5.1

C&C: Reloaded 2.5 released with focus in new single player missions and gameplay balance changes.
 

The most noticeable changes of this release are:

- Added a single player campaign for the Yuri faction. "Yuri Resurgence" contains 13 missions empowered with owr skirmish AI and new EVA voices for making the missions objectives more easy to understand (Special thanks to the original author Concolor1 for this great experience).

yuri_resurgence_missions_list.png

- Nod Centurion was replaced by the Avatar mech. 3 researchs will let the player the possibility to improve the new mech. Centurions will return in a future version.

Avatar_vriants_test_01.gif

- Silos game option mode is back! Last time it lasted few hours but now is the definitive return. Not only the refineries could work as slow strategic as in Tiberian Sun, Silos were added to all the factions, including the 3 RA2 factions:

RA2_Allied_Silos.png
soviet_ra2_silo.png
RA2_Yuri_Silos.png

- Updated Phobos library to the latest development snapshot with additional features.
- Updated CnC-Draw library to version 6.0.
- Added RA2 subtitles to brief & sidebar videos (English, Spanish & Russian).
- Updated Russian translation, specially the interface and the new Yuri campaign (special thanks to Green Eyesman).
- Now cannon weapons (usually fired by tanks) works like in Red Alert 1. This means that the units in movement will have less chance to be hit by a cannon projectile.
 

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 27, 2023
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C&C: Reloaded 2.4.1

C&C: Reloaded 2.4.1 released with focus in AI improvements and gameplay balance changes.

The most noticeable changes of this release are:
- Updated Phobos library to the latest development snapshot with additional features.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting AI Teams in multiplayer. Now AI can't cheat prerequisites.

- Added 2 new single player maps. These 2 are Tiberian Sun demo missions.
demo-ts-missions.png

- Enabled a placement preview of the structures.
place-preview.png

- Soviets now can choose between Tesla Coil or the Tesla Tower, But once you build one type you won't be able to build the alternative until you sell all the Teslas. Similar to Tech Center/Tech Lab logic.
Soviet_Tesla_Tower.gif

- Replaced the old GDI Orion ship. Now it uses the EMP cannon for forcing the submerged units to emerge and then attack with the cannon. Previously it was a support unit.
underwater-new-attack-tag.gif


If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/
 

Posted by FS-21 at December 8, 2022
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C&C: Reloaded 2.3.0

C&C: Reloaded 2.3 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Phobos upgraded to the latest version 0.2 (Release Candidate).
​- Updated cnc-ddraw library from version 1.3.9.0 to 1.4.0.0
- Updated MapTool to the version 2.0.0.3
- Added the FA2 Map Editor (& adapted for C&C: Reloaded). Can be located in the sub-menu Mod Tools, along with other mapping tools.
- Added a new side selection option in skirmish/online menu: Random NO YURI.

- Added new translations for the XNA CnCNet Client (in-game translations will come in future releases):
---> Russian
---> Traditional Chinese
---> Simplified Chinese
---> Spanish

- New production clock animation in the sidebar.
- New sidebar icons for GDI & Nod structures:
New_TS_sidebar_icons.png

- Added the new alternative tech tree for the Brotherhood of Nod, based on the Tiberium Wars units with a Tiberian Sun skin and two new structures: the Battle Lab (enables the tech tree) and the Mech Factory.
Nod_new_tech_tree.gif


- Now is possible to mix Resources from Tiberian Sun and Red Alert 2 with the new Map Editor:
CnC_Reloaded_-_RA2_and_TS_resour.png

- Added an initial attack delay for Magnetrons.
Magnetron_-_testing_new_weapon_2.gif

- Now the GDI Firestorm Defense will be available without the Super Weapons option enabled.

- Added 26 new Multiplayer maps.

- Improved multiplayer AI.

 

 

If somebody is interested to read the full changelog, please visit here:

https://forums.revor...ures-changelog/

Posted by FS-21 at May 8, 2021
Comments: 0 :: View Comments




C&C: Reloaded 2.2.0

C&C: Reloaded 2.2 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Ares upgraded to the latest version 3.0.

- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode):

CnC_Reloaded_Yuri_Minisub.gif

- Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into an infantry bunker. In vehicle mode it can't carry soldiers:

CnC_Reloaded_Nod_Reckoner.gif

- Another secret unit for the civilian Tech Lab: Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods:

CnC_Reloaded_Nod_Redeemer.gif

- Bounty game option (not game mode). When you kill enemies you receive money.
- Meteors game option. Every few minutes meteors fall randomly in the map. Can be combined with the Ion Storms game option.
- Helipads can be used to sell aircrafts like the Service Depots.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 17, 2020
Comments: 0 :: View Comments




C&C: Reloaded 2.1.0

C&C: Reloaded 2.1 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Save / Load games fixes. Specially the missing name of some TS missions.

- Apocalypse tank replacement in the alternative Soviet tech tree.
Unlike the standard Apocalypse tank it has no air weapons. Enemy units that are being grinded can't move and/or attack.
Grinded mode produces money when the enemy unit is destroyed:
CnC_Reloaded_RA3_Soviet_Apocalypse.gif
 

- Nod receives naval anti-air support with the Hydra submarine.
It has 2 working modes: surface and submerged.
=> In the surface (default behaviour) it can hit ground and air targets with the twin missile pods.
=> When submerged it switch the missiles with waterproof missiles that function like torpedoes.
CnC_Reloaded_Nod_Hydra_Submarine.gif

 

- Added 2 units available at the civilian Tech lab:
-> Mobile EM-Pulse. The old TS:Firestorm unit with a portable EMP cannon. Until the charge is full it can't fire.
-> Guardian tank. When deployed it paints targets making them a 50% more vulnerable.
CnC_Reloaded_RA3_Guardian_Tank.gif

- Added the EMP Cannon for GDI and Nod. This Super Weapon has a limited attack range around the structure like in Tiberian Sun.

- Added the "Free for All" Game Mode. No alliances allowed.
- AI tweaks, fixes and improvements.
 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 3, 2020
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C&C: Reloaded 1.7.1

C&C: Reloaded 1.7.1 released with latest CnCNet support and tons of changes.
 

The most noticeable changes of this release are:
- Re-enabled fire propagation in explosion & trees like in Tiberian Sun. Fire can ignite trees nearby and thus over time spread like a wildfire until the affected trees are burn or the fire disappear.

TS_fire_in_CnCR.png

 

- New Ion Cannon for multiplayer games. The classic Ion Cannon is still used in the Tiberian Sun campaigns:

CnC_Reloaded_Super_Ion_Cannon-mi.gif

 

- Added the new alternative tech tree for the GDI, based on the Tiberium Wars vehicles with a Tiberian Sun skin:

CnC_Reloaded_TW_Dream_Team.gif

- Added a remake of the first mission from the RA1 campaign "It Came From Red Alert" with RA2 graphics. In the future it will change so now consider it as a (beta) challenge. For now, depending the difficulty you'll face that mission with any of these friends:

Ants_family.png

- Added the tool MapTool for making massive map conversions without the help of Final Sun/Final Alert 2 Map Editors with +90 profiles compatible with C&C Reloaded:

MapTool_with_90_profiles_for_CnC.png

- Allied artillery and the Nod experimental stealth harvester got new graphics.
- Added new Skirmish/Online Game option: "Disable Alternative Tech Trees". If set, it disables alternative tech trees, leaving available only the original tech tree of each faction.
- Added 49 new multiplayer maps
- More AI improvements.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at November 8, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.6.0

C&C:Reloaded 1.6.0 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Yuri Bio Warrior and Repair Disk improvements & new skills: Bio Warrior softens armor & slowdown units a 50%. In the case of the Repair Disk (added in this release) it increases the armor temporarily a 100% while is being repaired.

CnC_Reloaded_new_unit_skills.gif

 

- Some balance changes like the new attack delay of the Psychic Tower:

CnC_Reloaded_Psychic_tower_charg.gif

- New units for detecting stealth vehicles for RA2 factions and disabling enemy radars when they are in range: The Radar Jammers

In the case of the Soviets:
CnC_Reloaded_soviet_radar_jammer.gif

 

In the case of the Allies
CnC_Reloaded_allied_radar_jammer.gif

 

- Reworked Nod Super Weapons, disabling the Tiberium Shower and leaving a vitaminized version of the Chemical Missile as replacement.
- New game mode "Blind Assault" based on the Assault game mode but that the shroud that covers all the map regenerates in an instant making you "blind" and forcing you to explore.
- More explosions that weren't ported in previous versions and animations from Tiberian Sun were adjusted in size & ported.
- More AI tweaks.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at July 2, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.5.3 (minor update)

C&C:Reloaded 1.5.3 released with minor AI teaks and 2 new (old) game modes:
- Assault
- Capture The Flag.

 

Capture%20The%20Flag%20game%20mode.png

 

In both modes the player's base will have a flag that must be protected at all costs because if it is destroyed (Assault) or captured (Capture The Flag) the player loose.

Only the Capture The Flag game mode needs online/LAN for playing.

Currently there are 19 adapted maps of these modes but more maps will be adapted in the future.

Full download available at:
https://www.moddb.co...c-reloaded-v153
 
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at June 12, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.5.0

C&C:Reloaded 1.5.0 released with latest CnCNet support and tons of changes.
The most noticeable changes of this release are:
- Rework of the Tiberian Sun terrain (new resize method).
- Rework of Tiberian Sun objects such as infantry, structures, etc (the same new resize method from above):
CnC_Reloaded_1.5.0_promo_-_Image.png

CnC_Reloaded_1.5.0_promo_-_Image.3.png
 
CnC_Reloaded_1.5.0_promo_-_Image.2.png
- Now the dominant game resource in single player campaigns will be respected: Ore & Gems in RA2/YR missions and Tiberium in TS missions. Ore resource is optional in multiplayer maps:
CnC_Reloaded_1.5.0_promo_-_Image.gif

- New basic GDI ship: the amphibious Paladin
 
CnC_Reloaded_1.5.0_promo_-_Image.1.png
 
- Rework of the GDI fleet & gameplay balance:
CnC_Reloaded_1.5.0_promo_-_Image.4.png
 
- CnCNet Players Online indicator in the Main screen:
CnC_Reloaded_1.5.0_promo_-_Image.5.png
- 54 new multiplayer maps.
- Better TS vs RA2 damage balance.
- Lots of fixes & adjustments.

It can be downloaded in the downloads section
http://reloaded.cncg...downloads&t=005
Or at ModDB:
https://www.moddb.co...c-reloaded-v150
 
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at June 4, 2020
Comments: 6 :: View Comments




C&C: Reloaded 1.4.0

tittle_bar_03.gif

 

 

C&C:Reloaded 1.4.0 released with latest CnCNet support and tons of changes.

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

 

Promo_-_CnCR_1_4_0_screen_0.jpg
 

The installation instructions is simply:

1) Create a new folder.

2) Extract all the content of the compressed download into the new folder.

3) Run the "RUN ME FIRST - C&C Reloaded installer.exe" or copy these YR game files (Yuri's Revenge must be updated to the 1.001 or it will not work):

- gamemd.exe (version 1.001, from original CD, The First Decade or The Ultimate 
Collection release, if it isn't the original file Ares might fall and the game 
will not work properly).
- ra2.mix
- ra2md.mix
- language.mix
- langmd.mix
- expandmd01.mix
- binkw32.dll
- blowfish.dll

Optional files for a better game experience (specially for campaigns):

- thememd.mix
- movmd03.mix

3) Run "CnCReloadedClient.exe", configure the settings and play offline single player or online multiplayer on CnCNet.

4) Have fun!
 
The official download links are located in:

It isn't an April Fool's Day joke.

Posted by FS-21 at April 1, 2020
Comments: 2 :: View Comments